What do you have against the number 4?
That’s what decentraleyes does as well
The WinAmp maybe sorta open-sourcing is interesting. I’ve never used it (aside from downloading it to get MilkDrop working in Foobar2000).
I disagree that procedural generation makes games more boring and repetitive. I think it depends on the game and how the procedural generation is implemented. Look at Noita for example - uses lots of procedural generation, mixed with some handcrafted elements, and it’s really fun! Terraria, another similar formula.
Not my cup of tea, but a lot of people love No Man’s Sky for that reason - it’s fun to explore the crazy combinations.
The original Elite was procedurally generated IIRC, and from what I understand it was super fun (before my time though).
That’s how I feel about RuneScape! I don’t find it a particularly fun game, but the music is so great and iconic and fits the game so well, I hear it and want to play.
I didn’t even know this happened lol
I’ve never played any others but SR4 is great, super ridiculous
These names are really fun! Good ones to add to my list…
I believe publishers are responsible for sales, including what countries it’s for sale in. It’s not really up to the devs. Not in the games industry though, so could be wrong.
But a unique identifier in game doesn’t actually enforce bans, because what’s stopping someone from creating a new one? VS if you create a PSN account, you need some sort of verification (e.g. email address).
They could’ve done something similar with a non PSN login, though people would’ve probably still complained. And for them, it’s not 3rd party because it’s published by Sony IIRC, so it’s actually an in house system.
I also don’t own the game, but I just wanted to point out the reason in their argument isn’t entirely invalid.
What’s stopping you from deleting the game, redownloading it, and setting a new account name? Etc
I assume they’re talking about player names, not usernames - steam usernames are unique, but steam player names can be whatever you want and are often duplicates.
Cool to see the Immich team going full time. I don’t use it personally but I hear great things
I have questions. Is this something in use today? Who is manufacturing them? Is this something you’re personally familiar with or just aware of?
You mean like git sparse-checkout
? Admittedly experimental but useful
Do you mean admonitions? E.g. info, warning, etc? There’s precedent for that in commonly-used open source implementations, e.g. obsidian.md (which uses the same syntax, and started before). What semantics does it break? It’s designed to read well in plaintext and render nicely even if used in a renderer that doesn’t support admonitions, e.g.
[!NOTE] Information the user should notice even if skimming.
As opposed to other common markdownish implementations that use nonsensical plaintext which renders poorly in alternative renderers. Here’s a discussion on the topic in the CommonMark forums.
What do people have against the Mach kernel?
1 horizontal/1 vertical + laptop.
Horizontal is directly in front of me, used for whatever I’m currently focusing on - usually IDE or browser.
Vertical is to the side, used for anything auxiliary to my current task - browser, bug report, notes, chat, git gui, etc.
Laptop monitor is for anything I want to monitor, but don’t need to look at constantly - logs, news, incoming bug reports, etc.
I also make use of virtual desktops, so I have one for chat/email/general browsing, one for code editing with browser, git gui, IDE, and one for notes/zoom. Laptop screen doesn’t shift with virtual desktops so I always keep the monitoring open.
Yeah, never thought about this before, but how do blind users deal with captchas?