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Sometimes you’re hands are tied by the tools already on the server - but I’ll try to remember to check to see if that’s available next time.
Sometimes you’re hands are tied by the tools already on the server - but I’ll try to remember to check to see if that’s available next time.
My condolences :'(
I once lost a bunch of data because I accidently left a / at the end of a path… rsync can be dangerous lol
I wonder how reddit users would respond to this sort of treatment. We’ve already sorta proven that most users are addicted enough that they’d get away with it.
Suppose I shouldn’t give anyone ideas though…
I personally prefer bitwarden, using a self-hosted vaultwarden. It’s free, it syncs, it’s easy to use.
It’s more like using the pill and a condom. Different ad blockers can block different sets of ads.
It’s a issue I have with most factory games, or even games like Minecraft. I really enjoy mid-late game. Early game is almost always a slog… an important and fun one the first time, but after the first time…
I don’t really understand what you’re suggesting. Having a seperate compose file for your database would “work”, but you’d lack any of the dependency handling.
Dependencies within unrelated projects (ie, sharing a single database container for a few unrelated apps) is something that would be pretty handy, and is missing from compose.
Auto-updates are cool - but also dangerous… I think there’s something in running watchtower manually like I have been - when something breaks straight after, I know the cause.
Did anyone else feel as… disengaged with the second one as I did? Something about it just didn’t grab me like the first one…
It’s not even a technical thing, like many have complained about. I never had those sorts of issues on my computer (once I turned off the steam desktop controller thing). It just didn’t keep my attention.
I’m not sure how good it’s going to be, considering the lack of discrete GPU… but that said, even onboard graphics would be plenty for many games, and certainly for streaming them from a more powerful computer.
RGB!!
More seriously, “gaming headphones” are almost always actually “gaming headsets”, ie they have a mic. Good music headphones without a mic don’t fulfil the requirements of quite a lot of gamers, and normal headsets are usually calibrated for voice and not immersiveness in games.
+1 for computercraft. It was super satisfying getting them to do even trivial things, but a huge reward when you pushed them beyond that.
Though I did find, in order to retain sanity, that I had to remote into the minecraft server and use an IDE rather than the somewhat awful experience of writing lua in game without any IDE tools.
One thing I did miss about grocy was the ability to track equipment in the kitchen (and house) as well, including the storage of manuals and warranty information.
Do you have any intention (or interest) in adding that?
I was pretty annoyed when my grocy install broke ages ago, and I lost all of that information but it was very useful having all of that stuff centralised.
My Vive Pro does work - but not as nicely as it did on windows. Driver support for stuff like reprojection doesn’t seem to be there.
I think one of the reasons people don’t understand that is because they’ve pulled the same trick multiple times with far less logical reasoning, so they’ve kinda done that to themselves.
But thanks for explaining it.
I really wish someone would teach these companies how to count.
My only guess is that they want to hide the insane amount of COD games there are.
Online games can die in that way as well, so I don’t really see your argument. If it’s continued updates - then single-player (or self hosted) games can still get those (just as they can be pulled for online-only ones).
If it’s other players that keep you going - then look to games which support LAN or self-hosted servers. Then at least when the main server gets pulled, the community can take over.
Why not?
Not really… anything pre-internet has been pretty preservable.