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Joined 1 year ago
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Cake day: June 30th, 2023

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  • If you want remote access to your home services behind a cgnat, the best way is with a VPS. This gives you a static public IP that your services connect to, and that you can connect to when out and about.

    If you don’t want the traffic decrypted on the VPS, then tunnel the VPN back to your homelab.
    As the VPN already is encrypted, there is no point in re-encrypting it between the vps and homelab.

    Rathole https://github.com/rapiz1/rathole is one of the easiest I have found for this.
    Or you can do things with ssh tunnels.

    For VPN, wireguard is very good


  • Worth reading the article, but for the TL:drs and comment readers:

    • A patent attorney has narrowed down the list of potential candidates that could be central to Nintendo’s lawsuit against Palworld developer Pocketpair to 28 patents.
    • Out of those, one particular intellectual property describing creature-capture mechanics was labeled as a “killer patent” that would be difficult not to infringe when making a game with monster-taming elements.
    • The said property is part of a recently approved patent family consisting of three more patents, all of which were approved mere weeks before Nintendo and The Pokemon Company sued Pocketpair.



  • That’s like any FPS game ripping off any other FPS game.
    Fight, capture, tame, train, breed animals.
    Base building, research tree, enemy raids.
    Exploration, resource gathering, survival.

    I don’t think Nintendo has a monopoly on enslaving animals.

    I know what you mean, tho. It’s always described as “Pokémon with guns and 3xE gameplay”.
    But does Nintendo actually have a case that will hold up in courts?
    Pocketpair seems confident they can defend against it. So either they have done their research and are up for a fight. Or they (think they) are calling Nintendo’s bluff.
    But Nintendo has a whole pack of lawyers.

    Unfortunately there are no details on what the patents being infringemed upon are, just that they relate to “Pocket Monster”.










  • Oh, this is on android yt app.
    Pixel 8pro, so Google & Google.
    There isn’t any variable that they don’t have control of.
    Video playback after ads skips 500ms, plays 500ms, skips 500ms etc. Changing quality doesn’t fixing it. Play/pause doesn’t fix it, skipping doesn’t fix it. I have to fully quit YT app and restart it to get playback again, and chances are it starts the ads again.
    Never had an issue on FF, w10 or Linux.

    I get that streaming video is expensive for bandwidth. And creators need an incentive to create.
    I don’t expect it for free. I don’t YT enough to warrant a premium subscription.
    The ads literally break the platform for me.
    Makes sense to me to get into one of the alternative clients… But I don’t want to not pay my dues… It’s just not worth the £13 a month: there is no way I’m consuming that much content.