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Joined 8 months ago
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Cake day: October 24th, 2023

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  • treechicken@lemmy.worldtoGames@lemmy.worldLegend of Zelda
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    3 months ago

    I really liked Spirit Tracks.

    Train gameplay was actually enjoyable for me (especially the way it got used in one of the end game fights was so cool). It was also nice that Zelda was an actual part of the game and helped solve puzzles instead of some princess locked away in a castle.

    I played Phantom Hourglass much later and Spirit Tracks honestly just felt much more polished and fun.






  • Stability gives way to chaos which gives way to stability once again. While the state of a two-body system can be modeled via simple closed form equations, the mere introduction of a third body turns that which was once predictable into a chaotic mess whose behavior utterly escapes human understanding.

    These were the thoughts racing through Dr. Wang’s mind as he prepared to enter his first VR threesome. That and why he had agreed to any of this at all in the first place.





  • I got kinda obsessed with a security policy engine last year and am trying to build a visual novel around it.

    The story is supposed to take place in the near future where advancements in medicine and technology have created an implant that allows humans to program their cells’ semipermeable membranes via software using this engine’s policy language. The implant has the promise of preventing all disease since the right policy can regulate what enters your cells. However, in reality, many people suffer side-effects due to having implants with poorly-programmed policies. You play as a tuner who needs to save ailing patients by fixing their implants’ buggy policies.

    I’m thinking of making something similar to Trauma Center where there will be these real-time policy tuning games interwoven with sections of VN plot. Of course it’s all ideas and prototypes rn. Nothing ready to show :P




  • Building and running a multiplayer game on one might be cool. Websocket is nice for making simpler real-time games for the browser. Godot also has multiplayer networking support but I’ve never tried it before.

    You do have to open up the Pi to the public Internet though to get any people to play. I use Tailscale Funnel but there are probably also other tunneling solutions