What I mean by this, is instead of when you fail and are met with a game over, the game finds some way to keep it going. Instead of being forced to reset to a previous save or an autosave checkpoint, the game’s story continues in an interesting path. Are there any games like this?

Asking because in IRL TTRPG’s, a lot of DM’s will find reasons to keep the story going, no matter how ludicrous because I mean… that’s why you’re there. Do games do this? What are some that do?

  • espiritu_p@kbin.social
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    1 year ago

    No. Just killed too many Tiefling.
    First they held my friend Laezael hostage.
    Then they got aggro when I tried to read their mind. Then they wanted to imprison me for looting the corses - as if the corpses had any use for their possessions any longer. And in the end they interfered when I wanted to bring Zazza home through the remains of the Tiefling camp. As if they had not learned to that point…
    But even though i helped defend the grove (and the few surviving Tieflings) and they showed great gratitude to me for helping them, Karlach was no longer willing to join my team.