How did we get here?

  • moody@lemmings.world
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    9 months ago

    I don’t play a lot of AAA games, but ngl I’m quite happy gaming at 1080p on my 27" monitors.

    I get way better framerates, and it still looks plenty good with maxed out graphics, as long as I’m not sticking my face right up against the screen.

    • ichbinjasokreativ@lemmy.world
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      9 months ago

      Have you actually tried 4k though? Yes, framerates are lower, but boy does it look better. For me, and it’s that’s just my take on it, 1080p ends at 24" monitors.

  • Contramuffin@lemmy.world
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    9 months ago

    I’ll be completely honest, that’s probably the coldest take someone can make about recent tech that I’ve seen, and it’s being presented as a hot take.

    Virtually everyone prefers native, almost aggressively so. That being said, I think there’s important nuance that’s missing in most talks about upscaling. In my testing, my experience of blurring and smearing with upscaling/frame gen seems to be hugely dependent on pixel density. If you get a really dense screen, then upscaling, in my experience at least, becomes virtually undetectable even at 1080p.

  • wizardbeard@lemmy.dbzer0.com
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    9 months ago

    Friendly tip: For singleplayer games, you can always disable the game’s built in AA solution and use reshade for AA instead. If you have extra GPU power you can also use reshade to add all sorts of other graphical effects if you’re willing to fiddle around with things to get it looking good.

    If you have an NVidia card, sometimes PCGamingWiki has instructions for tweaks you can do in Profile Inspector to adjust how the driver applies AA to a game too.

  • mlg@lemmy.world
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    9 months ago

    This is especially apparent and a major downgrade on war thunder because you need to be able to see player tanks and aircraft in the distance which ends up being like 3 pixels on your screen which DLSS will make invisible lol.

    There are definitely some games that benefit from this, but the inconsistency is still enough that its not really useful for FPS and Multiplayer games where even the slightest change on your screen can dramatically affect your gameplay. A sharp 60fps is much preferable to an AI generated 120 fps which may remove detail and accuracy.

  • Glifted@lemmy.world
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    9 months ago

    I’m still running a 1060. You’d be surprised what you can play if you’re willing to put up with shit graphics

  • pythonoob@programming.dev
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    9 months ago

    I still play in 1080. I believe monitors shouldn’t cost as much as my build. (Yes I’m exaggerating for comedic effect).

  • Dr. Wesker@lemmy.sdf.org
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    9 months ago

    Solution is to not play modern AAA garbage. For the $40-50 pricetag, I could get a handful of great indie games off my wishlist. Games that won’t bat an eye at an aging GPU.

  • LouNeko@lemmy.world
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    9 months ago

    Remember when you could force MSAA through Nvidia Control Panel on almost any game without issue? Pepperidge Farm Remembers.

  • ferret@sh.itjust.works
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    9 months ago

    The completely unfounded death of MSAA in modern games is devastating. It was (and still is!!!) so much better than every alternative.

    • HSR🏴‍☠️@lemmy.dbzer0.comOP
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      9 months ago

      Turns out the death of MSAA was actually quite founded! Here’s a great Digital Foundry video on anti-aliasing piped link | youtube

      tl;dw MSAA only affects geometry, so while it worked fine for older titles, it can’t handle textures, normal maps, shading etc.