mr_MADAFAKA@lemmy.ml to Lemmy@lemmy.mlEnglish · edit-21 year agoWill this also affect lemmy.ml?lemmy.mlimagemessage-square174fedilinkarrow-up1484arrow-down16cross-posted to: meta@lemmy.ml
arrow-up1478arrow-down1imageWill this also affect lemmy.ml?lemmy.mlmr_MADAFAKA@lemmy.ml to Lemmy@lemmy.mlEnglish · edit-21 year agomessage-square174fedilinkcross-posted to: meta@lemmy.ml
minus-squareerwan@lemmy.mllinkfedilinkarrow-up5·1 year agoIt makes a difference for a game, but it’s not really significant for a website. The server load and resources will have a much bigger impact on performances than geographic proximity.
minus-squareFlexibleToast@lemmy.worldlinkfedilinkarrow-up6·1 year agoAnd you spread that server load by selecting different servers. While what you’re saying is technically true, in a practical sense if everyone picked a more local server that would be one way to achieve what you’re saying.
minus-squareMiddleKnight@discuss.tchncs.delinkfedilinkEnglisharrow-up1arrow-down1·1 year agoNo because the population is not even close to being uniformly distributed geographically.
It makes a difference for a game, but it’s not really significant for a website.
The server load and resources will have a much bigger impact on performances than geographic proximity.
And you spread that server load by selecting different servers. While what you’re saying is technically true, in a practical sense if everyone picked a more local server that would be one way to achieve what you’re saying.
No because the population is not even close to being uniformly distributed geographically.