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Joined 1 year ago
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Cake day: June 12th, 2023

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  • Gonna try to phrase this an inflammatory way:

    People who like bad movies have been conditioned by consumerism to not appreciate art. They believe spectacle, humour, and a tight plot are ‘good enough’, and they don’t value thoughtfulness, novelty, beauty, or abrasiveness nearly enough. Film is more than a way to fill time and have fun. Film is more than an explosion, a laugh, and a happy ending.

    On an unrelated note: Mad Max: Fury Road is one of my favourite movies.




  • The reasoning behind a specific system may not be arbitrary, but why is one system better than another? People have also used 8 day systems, and 10 day systems. It would seem to me that biggest reason it is still in use today is “it’s the way we’ve always done it”. The inertia of the 7-day system makes change very hard, though there have been attempts over the last few centuries by both France and the Soviet Union. So, even if you could scientifically prove that some other system would be more productive, you would have a very hard time implementing it.

    The idea that I will work a few percentage points more or less over my life, as a direct result of the phases of the moon, is, while perhaps technically correct, a fundamentally silly reason.








  • I played it - and if it was truly only made by two people is quite impressive - but it’s just alright. The world is very cool, and is structured around multiple levels of a tower each with their own language that you need to learn to progress. My main issue with the game is that the differences between these languages, and the puzzles built around them, aren’t particularly interesting or deep or varied. There are a few gems, but overall it’s much closer to a traditional adventure game than you might expect on first glance.

    That said, the art and world design are very cool.

    Edit: As an aside, it’s worth noting that the Steam Reviews metric is a tad misleading in a similar way to Rotten Tomatoes, in that it only gauges ratio of positive reviews, over what those reviews are actually saying. A universal consensus of a game being a 7/10 (if we assume 7/10 is positive) will appear “better” than a game where 99% of people believe it is a 10/10, but 1% think it sucks. It’s good at predicting whether you will like it, it is bad at predicting how much.


  • If your perception is subject to failure, so to is the evidence, no matter how convincing. So yes, we act upon the assumption that reality exists. We both agree with this.

    But that doesn’t mean it is true. And all I’m saying is for this very narrow point of what I care most about, Descartes does have a point. I care more about my mind than my foot. I mean, maybe you can think of a better way to frame the argument because I doubt you even disagree. If you have a gun and you are forced to shoot yourself anywhere on your body, would you choose your foot or your brain?

    The better counter to me would be to prove external value. Would I sacrifice myself for someone else? If I believe reality doesn’t exist, the answer should presumably be no. If I believe reality does exist, the answer could be yes. Or alternatively, shooting myself in the foot suggests I believe in a causal relationship within reality towards shooting my brain and losing consciousness, which I shouldn’t necessarily believe.

    But even then, it’s not that I disbelieve reality, it’s just that I can’t know for certain what’s real outside my mind, so there’s not really any contradiction between acting as if it is real and being uncertain if it is.

    All this is doesn’t matter anyway: the point is less you could be a brain in a vat, but rather if you were a brain in a vat, would you be any less you? I don’t think so.

    I have more evidence that the real world exists than I do that you are a thinking mind.

    I have more evidence that I am a thinking mind than that I do that the real world exists. There’s no point arguing this point it won’t go anywhere.