• takeda@lemmy.world
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    1 year ago

    I would see myself saying that not long ago, but now a 50GB game is nothing unusual.

    • KairuByte@lemmy.dbzer0.com
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      1 year ago

      True, but you’re limited in many, many ways before the SSD. Downloading the game? Network bottleneck. Playing the game? GPU/CPU bottleneck. (Not to mention, if a game is attempting to access multiple gigs of stored data every second, there’s likely something wrong with that game.)

      Installing the game, absolutely. But you only do that once, and I doubt you’re installing a 500GB game daily.

      • xhci@lemmy.ml
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        1 year ago

        I’m not really sure what some modern games are doing (compression and deltas?), but they can be extremely read/write heavy after the download finishes.

        It’s almost like they’re decompressing a 20 GB file, then applying deltas against an 80 GB file by pattern matching or something obscene.

        Chrome has it down pretty well, but I feel like the game studios just said “to hell with it, everyone has a high-end rig anyway.”

        • KairuByte@lemmy.dbzer0.com
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          1 year ago

          Yes, the initial install of the game is storage intensive. But again, that happens only once. I doubt you’re doing that very often.

          • xhci@lemmy.ml
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            1 year ago

            It’s not just the initial install - some game updates absolutely thrash your CPU/drive. I’m looking at you, Epic (unless it’s better in recent years).

            Downloading 5-20 GB updates was the easy part.